Late last week, Mythic gave us some details on their new token system. This is similar to badges in WoW and other bartering (token) systems. Medallions are loot, which are rolled on, and can be traded in for items at a npc. They are bound to you though, so no giving them to another player or alt.
I am pretty excited about seeing this system come to WAR. One thing that the game has been missing is any sort of progression to the next set of armor. I can't remember the last time I got a new piece of armor (that I didn't buy). Tirew is wearing 2 Conqueror pieces and 3 Annihilator still. The odds of me getting any Fortress rewards or City PQ rewards have been very slim. Now, I can start to work towards those by just participating.
ANY player who participates in a keep capture will be rewarded 2 common medallions appropriate for that tier content.
Did you ever get that deja vu feeling? The easiest way to get medallions will be to take an undefended keep. This will just encourage keep swapping, just like influence did. Players should be rewarded, but why 2? One medallion would be more appropriate. Zone capture does give players who participated in the siege medallions too. So why should the undefended keep swapping give better rewards than a zone capture?
Crests (higher level medallions) are also rewarded on city siege PQ completion. If there is a mostly empty instance, the players will pretty much farm all the crests they will need for a piece of gear in 1 shot. Again it seems like avoiding combat is being rewarded.
Another questions is how will this system work with the Land of the Dead? I am going to bet that it will have it's own version of this token system.
Overall, I am happy to see a token system. It should add a lot to WAR and make the end game a bit more interesting for many players. At present though, it seems like there are too many rewards for not fighting players. Please Mythic, reward fighting players, not npc's.
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